
There are many possibilities, as is the case with all the theories and the context of the evidence that is utilized in them. Or it could merely be a tech demo or some other form of material that is absolutely irrelevant to Elder Scrolls 6. It could be a strong cue for Elder Scrolls 6 encompassing multiple geographical regions on Tamriel's large map, from the desert landscapes of Elsweyr, to the rocky mountains of High Rock.

On the contrary, it is important to read into this in a nuanced manner. This type of geography would be very foreign to areas such as Hammerfell and High Rock. On the computer monitor in which he is demonstrating this technology, both graphical and real-life geographical images of gigantic rocks resembling those in a desert setting are shown. He demonstrates the photogrammetry technology being used for the game's development. In Bethesda's video celebrating 25 years of The Elder Scrolls, there is some interesting video footage showcasing an interview with Elder Scrolls 6's Art Director, Matt Carofano.
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It would seem that photogrammetry presents the best of both worlds, creating gigantic sized maps that look unique throughout, with a development timeframe that is viable. Yes, while the next entry in the Elder Scrolls series is on the way, it's likely going to be quite a long time before it arrives. The other method is to hand-draw the map, but that can be very time consuming and difficult as the size of the map becomes large. This is different than the previous methods used in many open world games where an algorithm generates the geographical land mass spread throughout a game's setting, by which this method is more vulnerable to geographical repetition as the setting increases.

Perhaps the very definition of the word, photogrammetry, summarizes this technology best: "the process of making surveys and maps through the use of photographs, especially aerial photographs."

Those familiar with this technology have clarified that it allows developers to quickly create large swaths of graphical 3D mass, with each area being particularly unique to the real-life geography or object it is scanned from. Bethesda revealed that The Elder Scrolls 6 would utilize photogrammetry technology to scan in real life geography and objects.
